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Sci-fi Corridor in Unreal Engine 4 (procedural shaders)

UE4 sci-fi corridor, mostly inspired by Alien. Under 10 materials used, reusing the same trimsheet + procedural edge wear, dirt and parallax with some good ole shader magic. Utilizing the decal machine addon with blender for some great details with minimal performance hit. And of course, everything is modular!

lighting only

lighting only

one and only trimsheet used!

one and only trimsheet used!

trimsheet breakdown

trimsheet breakdown

modular wall breakdown

modular wall breakdown

various drawings

various drawings

several iterations later...

several iterations later...